Valve Launches Steam Frame Standalone VR Headset for Gamers
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Valve has unveiled the Steam Frame, a standalone VR headset set to launch in early 2026. This new device aims to enhance the virtual reality experience for gamers by integrating inside-out tracking, eliminating the need for external camera devices that characterized its predecessor, the Valve Index.
The Steam Frame runs on a Snapdragon 8 Gen 3 processor, with 16 gigabytes of RAM, and will be available in two storage configurations: 256 gigabytes and 1 terabyte, with the option for microSD card expansion.
The headset features high-resolution displays with 2160 by 2160 pixels per eye, a 110 degrees field of view, and a refresh rate of up to 144 hertz. This combination promises a highly immersive experience, suitable for both VR and traditional Steam games that can be played locally or streamed wirelessly from a gaming PC using an included six gigahertz Wi-Fi 6E adapter.
According to the report from The New York Sun, the Steam Frame is designed to weigh only 440 grams, making it lighter than competitors like the Meta Quest 3 and the Apple Vision Pro, enhancing user comfort during extended play sessions.
The new controllers accompanying the headset will incorporate hand tracking and haptic feedback while maintaining the accuracy of traditional gamepads. This modular construction allows for customization, upgrades, and easy repairs, further appealing to tech enthusiasts.
The excitement around the Steam Frame largely hinges on its pricing, with speculation that a competitive price point around $1,000 could secure its position in the market. However, if Valve manages to price it below $700, it could become the go-to headset for gamers.
This development signals a significant shift in the VR landscape, positioning Valve as a formidable player in an increasingly crowded market.