NHL Players Embrace Virtual Reality Training Innovations

Published
November 06, 2025
Category
Sports
Word Count
497 words
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The NHL is making significant strides in player development through the integration of virtual reality training. As reported by ESPN, the NHL Players Association recently announced a licensing deal with Sense Arena, which will allow NHL stars like Connor McDavid and Matthew Tkachuk to enter virtual reality for the first time. This innovative platform, the only licensed NHL and NHLPA virtual and mixed-reality hockey training system, aims to enhance player training while providing new engagement opportunities for fans. The deal will feature around 15 players from each team to start, replacing generic characters in the VR experience, which means fans can now pass pucks to their favorite athletes or try to score against top goaltenders like Connor Hellebuyck. NHLPA chief commercial officer Steve Scebelo emphasized that this partnership is an exciting way to bring fans closer to the talent of NHL players, marking a dynamic shift in how fans interact with the sport.

Sense Arena has been involved in VR hockey training since its launch in 2018, initially gaining traction among goaltenders. Goalie Joey Daccord of the Seattle Kraken has shared how VR training has become essential for his preparation, describing a scenario where, during a game, he used VR to stay sharp when not facing many shots. Daccord stated, "I think it's been instrumental in my career and a factor for why I'm able to play the way that I do at the NHL level." He uses the VR system to simulate shots and enhance his cognitive training, which has helped him maintain focus and performance during games. Daccord is not alone; other NHL goaltenders, including Devin Cooley and Devon Levi, are also utilizing VR training to improve their skills.

The recent developments in VR training come alongside the release of new training modules, like DanglePro, which allows users to practice stickhandling in a mixed-reality environment. Sense Arena founder Bob Tetiva noted that the technology has evolved significantly, enabling players to train individually at home while still engaging with the game in a meaningful way. The platform has also partnered with numerous NCAA programs and NHL teams, helping players recover from injuries without physical strain by using VR training.

Looking ahead, the future of VR in hockey training appears bright. With features that allow for gameplay experience against NHL stars, the Sense Arena platform aims to replicate real-life scenarios for players to improve their on-ice decision-making. Andrew Alberts, the hockey development director for Sense Arena, highlighted the potential for VR training to develop a deeper understanding of the game, especially for younger players who are more inclined to embrace new technology. As the integration of VR training continues, it is poised to become a standard in the training regimen of NHL players, potentially reshaping how future generations prepare for the sport. Daccord believes that the continued adoption of VR training will only grow, stating, "It's about the access, right? I think if you want to be a real goalie, this is a resource you can use."

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